________ __ / _____/| / /| __ ____ _________ _______ / /|____|/ / / / / /| / _ | /___ ___/| / _____/| / //____ / /_/__/_/ / / /_| | |_ / /|__|/ / /_____|/ /_____ /| / ____ <__|/ / ___ | / / / / ______/| |___ / / / / /|___\ \ / /|__| | / / / / /|_____|/ _____/ / / / / / / /| / / / | | / / / / /_/___ /_______/ / /_/ / /_/ / /_/ / |_| /_/ / /________/| |_______|/ |_|/ |_|/ |_|/ |_| |_|/ |________|/ ________ ______ / __ /| / _ | / /|_/ / / / /_/ /| / /_// / / / __ \ / /________/ / /__/|_|__\ |________|/ |__|/ |___| ___ / \ __ _______ / \ / /| / _____/| / /\ | / / / / /_____|/ / / / /| / / / / ______/| / /_/ / / / / / / /|_____|/ / / / / / / / /_/___ /_______/ / /_/ / /________/| |_______|/ |_|/ |________|/ ___________________________________________________________ Skate or Die for NES Ramp Guide v1.1 By Deathspork jtw030283@hotmail.com ___________________________________________________________ Version 1.0 released 6/13/00; initial release -- Version 1.1 released 2/6/01; added a bonuses chart and l33t1s1z3d the ASCII art -Intro --Key ---Move List ----Bonuses -----General Tips ------Winning Runs -------High Scores --------The Legal Stuff _____ Intro _____ Almost everyone that's played the classic hit 'Skate or Die' will tell you the same thing. The ramp is what makes this game, and is the only thing that matters. The ramp can be accessed from the start by skating from the skate shop to the 'freestyle' area. There you find 'the ramp' a simple half-pipe with a roll-in on the left side serving as the only real obstacle. The player is limited to 10 "passes", or trips from one side of the ramp to the other and must ultimately put together a run that will net a ton of points. The gameplay is what shines through and gives the game an addictive edge. Dropping in from the left side of the ramp, the player can pump the A button to gain speed, and certain button combinations performed while on the lip of the ramp and in the air result in different tricks. While the tricks may be simple and without much variety, the lure of beating your high score and learning new tricks keep you coming back to this game. If you've grown accustomed to the controls in Skate or Die 2, you may need to do a little deprogramming, as it plays considerably different in the original. ___ Key ___ _____ _____ / ___/| |\ \ / /__<--\--- Roll-in / \ \ / /| \ / \ \ /____/ <----Lip \____\ | | Lip ----> | | | |\ /| | | | \ / | | |____| _____________ |____| ^ Flat-Bottom _________ Move List _________ IMPORTANT NOTE: Doing a trick over the roll-in doubles the points awarded for that trick (only applicable for ollie tricks) ---- ------------------ -------------- Move The How-To Points Awarded ---- ------------------ -------------- Ollie Pump until after you 25 leave the lip of the ramp 540° Ollie Pump moderately, ollie 800 pressing either direction on the D pad, press the opposite direction to stop the spin 720° Ollie Same as 540 except pump 1150 a lot more and rythmatically. 360° Ollie Much like the 720 only 550 with less pump Tailslide Don't pump too much on Depends on how the way up, press far you slide diagonal down to down (350-650+) in the direction you are headed (the opposite if you are headed up), let off the 'down' button when you want to stop Tail Stall Go about doing a Varies, but tailslide but let off the usually about D pad as soon as you make 230 points contact Handplant Pump a lot, your pump Varies, determines how well it sometimes turns out, press back and upwards of 850 B while on the lip of the points ramp, you must use precise timing, hold the position for as long as you can for maximum points Alley-oop Same as handplant only 300 with moderate pumping, start holding B from the black zone of the flat- bottom Tweak You can tweak out your Adds 50 points ollie moves by pressing to the total of A in the air a trick (in some cases even more) NOTE: I am sure there are tricks out there I'm missing. Sometimes I'll be playing the game and pull of a move that I don't even know how I pulled off. _______ Bonuses _______ After each run you are awarded a bonus according to how diverse your run is (i.e. how many different tricks you do, regardless of how many times you do them) 1 original trick - 500 bonus points 2-3 tricks - 1000 bonus points 4-5 tricks - 2000 bonus points 6-7 tricks - 4000 bonus points 8-9 tricks - 6000 bonus points 10 original tricks - 8000 bonus points ____________ General Tips ____________ *Stay away from the edges, they're a dangerous area. Try to perfom tricks away from the nearest edge of the ramp and towards the far side *Pulling a trick over the roll-in can be rewarding, but you must be very careful around it. Don't touch it at any time or you bust, only do tricks *over* it, and when you do make sure to get huge air and not to land near the roll-in *Put together a diverse run. While doing 10 720's in a row can get you a lot of points, there is also bonus points rewarded after the run based on originality. Doing the same move over and over will not win you many originality points, but pulling off 5-6 different moves will net you an extra 6000 points! *Practice practice practice. It takes time to get the landing on a 720 just right, and pulling one off over the roll-in will be a task, but once you get it mastered, it's a great feeling. ____________ Winning Runs ____________ A couple of runs straight from my playbook *Tailslide + 720 over roll-in + 720 + handplant + alley-oop + 720 over roll-in + tail stall/720 + short tailslide + 720 + 720 over roll-in I play around with this one the most, if you can pull it off to perfection, it will net around 18000, with 6000 points from bonus *Doing 10 720's in a row, over the roll-in when going up the left side, will net you 17750, with only 500 coming from bonus points _____________ High Scores For Comparison _____________ My high score: 21026 On a normal day an 18000 run is excellent, but on a few occasions I can get around 19000. ___________ Legal Stuff ___________ You are free to display this document anywhere you please online as long as it stays in it's original form and is not used for commercial purposes, there is no need to email me asking for permission to put up on your site, just go ahead. Any updates to this document will be found first at GameFAQs.com so if you do decide to put it on your site, check back at GameFAQs for the newest version, or if you do email me letting me know that you're putting up my FAQ, I will email you letting you know when the FAQ has been updated. Corrections and contributions of any kind are welcome, and if used, proper credit will be given. Contact jtw030283@hotmail.com Ciao